news archive
OR
Thursday, 1 January 2009
I'd like to wish all visitors and Doom-friends a Happy New Year!
To make an appropriate start, I've finally finished a wad that I've played for almost two months now. It's called "Hellcore" and if you don't know it yet, you should definitely download and play it soon. Better begin the new year with some quality! :-)
Monday, 18 August 2008
Sorry for not writing any news for quite a while now. There's not much happened in the last months. I'm playing some Single Player games from time to time and only occasionaly I'm playing online.
But! A few days ago I was at ZDaemon the first time since some weeks and discovered a very interesting wad by XXX-clan. I don't know much about it, because I hardly read the forums anymore, but it seems that Cybershark, my old friend from nutty times, is involved in this gang. So, you should have a look at it. I've seen 3 maps and they were all great.
And going through my old e-mails, I've found an amazing screenshot with the Lizard of the Biovite Project. It's a great image of this creature that I don't want to withhold from you. You can see and download it here. Beautiful, isn't it?
Monday, 28 April 2008
Today, the 350th single player wad review has been put online. Hooray!
This is not too exciting, I guess, but, well, I just want to take the opportunity and say that I'm still alive and well and even playing Doom occasionally. Not as often as I was used to. I'm very busy with my work (working on an album that I'm going to release in May), and in my little freetime, I have sex or rather play chess than Doom, at the moment. *rofl*
Monday, 24 March 2008
My creativity has come back, both in music and Doom editing, and yesterday, I've officially started with the work on the next (and final) version of The Biovite Project!
However, I've not worked on the last map itself, but on the ending scenes, which will be rather some kind of movie than a game. It makes excessive use of scripting and I had to look up almost every single step in the Wiki, but it came out quite well...
Thursday, 13 March 2008
It's still a long time until Biovite will take its next step, but some ideas are already taking shape...
The next version will also be the final version, I think. I'm planning to make a sixth map, plus a great finish to the whole adventure. I've very concrete ideas about this finish, but I'm still unsure, if it's possible to implement them with ZDoom. In any case, this will take some extensive scripting, and I'll have to learn a lot about ACS, I guess.
Map 6 will be an underwater map. You'll have to find your way through the sea and find and beat the final boss monster to finally find out the secret of Biovite.
Of course, you'll also encounter lots of new monsters in the water. Martin and me are already thinking about some nice creatures. The opposite picture shows a model of the OKTOR, which is Martin's first donation for the new map. I can't wait to see it in action...
Friday, 29 February 2008
Dear Milian:
Last night I just finished making my way to the end of Biovite 5a. I just
wanted to thank you. I've been addicted to Doom ever since I discovered it
over a decade ago, and, quite honestly, I thought Biovite was great.
You succeeded admirably in making a wad that is not just running around
shooting things, but which brings a real sense of adventure to the
proceedings. Fine score, fine new graphics, challenging gameplay (that
kicked the stuffing out of me on many occasions)... and good new opponents,
too. In particular, I know those giant praying mantises are impossible due
to the square-cube rule, but they were as scary as hell.
Those chaingunners who were armed with BFGs freaked me out as well. I can
just imagine what your cyberdemon-on-steroids will turn out to be. Whatever
it is, when I first encounter it I'll probably run in the other direction. :-)
We hermitlike, broken-down old guys who are still playing Doom after an
entire generation has gotten hooked on Grand Theft Auto or something instead
remain truly grateful to those of you who have spent endless hours creating
the classic partial/total conversions that we all know by name -- Hell
Revealed, Batman, and a couple others whose classic battles still stick out
in my mind but for the life of me I can't remember. Thank you again. Please
know that those of us out here who've played all the famous wads and who are
always hitting the "random file" link on the Doomworld archive in the hopes
of finding something else worthwhile are the 21st century new generation of
who Gloria Swanson in the classic movie _Sunset Boulevard_ called "all those
wonderful people out there in the dark", and we are truly grateful. Thanks
again for the excellent work, and please keep it up.
--
Jack M.
Tuesday, 29 January 2008
I've slightly rebuilt the main homepage menu today.
The item "Milian" only had one useful page since ZDaemon's stats pages were down and the stats didn't change anyway, because I haven't played online for several months now...
Plus, there was this page about the homepage history that was stuck in the news section because there was no other place to put it in.
So, I've finally deleted the "Milian" item and created a new one ("Stuff") where you'll now find the personal info about me, the homepage history and some other miscellaneous stuff that doesn't fit elsewhere.
Friday, 21 December 2007
Since yesterday, I've vastly extended the pages about the Biovite monsters. You'll now find some more info about them, like the combat characteristics and some background info about their development and their creation, plus many images of the models and from their earlier stages.
Thanks to Martin for raking around in his backup files and sending me all these amazing pics!
And after this fourth news in four days, I'll now take a break from the Biovite world and wish you all a happy Christmas!
Thursday, 20 December 2007
Oups... seems that there was a bug in biovite5.wad which made the game end after map 03 (now I understand why the review of Biovite 4 at Doomworld seemed incomplete to me...)
A fixed version (biovite5a.wad) is now online. This has the positive side effect that the new statusbar is now included in this version. :-)
Sorry for the inconvenience!!
Wednesday, 19 December 2007
Meh! Just when you think, you're done...
While playing " The Biovite Project" again today (to take some ingame screenshots of map 05), I thought again, that the statusbar doesn't look too good. I always wanted to change it, but postponed it to Biovite 6, because I didn't want to delay the release even further.
But well... the map is done now and today I had the time to work on some smaller things, so here's the new statusbar, which looks quite stylish now, I think! You can see it on the screenshot.
Just load it together with (but after) the main wad and the boring black bar will be gone :-)