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wad reviews - aak_waq.wad

aak_waq.wad

Author(s):
Andrew Kingdom
Year of release:
1996
Map(s):
01
Engine:
Doom2
Date of review:
07/30/2005
Overall rating:
+

I'm a very patient person and I really try to find all secrets or solve all puzzles, even if they're well-hidden. But this map drove me really crazy.
At the beginning, the map seems like an unconquerable chaos. You enter a room and find 5 ways to leave it. You say "I'll take this one and try the other ways later", you're reaching the next room with again 5 ways to proceed. You've lost any plan and orientation in no time. You're pressing countless switches and won't find out what they're doing. Later you'll stumble into a room you already know, and you discover that all areas are connected with each other. That's the point where you try to find the exit. I tried a while. I was running in wide circles, then IDCLIPping to make ways shorter and finally gave up.
This map is a highly frustrating puzzle. And what makes things even worse: it looks like crap. Random misaligned textures, not the slightest detail, bare large rooms, switches and doors on endless walls, <insert other ugly mapping mistakes here>.
*grrrr*

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