Milian's Doom Site

the nutty wad - a guide to nutty maps

Moving Targets

Map 14
"Moving Targets"

Rating: (Votes: 118)

Author: Cybershark

Music: Moby - "Bodyrock"

This was a map where I wanted to go for real visual overkill. There's not an original Doom2 texture in it! 'Mapping on acid' somebody called it, lol.
And it certainly is overkill, it's very tricky to spot the players (instead of just shooting the green guy on the wall) and even harder to hit them when they're running along a conveyor. I think i'll try to tone down the white on the outer wall and maybe slow the conveyors too. What do you guys think?
I'd say it's sort of based on the shooting gallery I made for the MagHQ but that's not true, it just ended up looking similar, lol. It does contain some of the textures I used there but then it also has a lot of new ones.
My original thought for the map was of playing on a Monopoly board with conveyors carrying you around but that would have been far too much flats work. Although collecting the BFG when you pass "GO" would have been cool :>

Comments:

2005-02-10, Oddity wrote:

Like map19, "The Sands of Time," except much better. The flow of the conveyors makes for some great action.

(Well, that's all 26. For anyone wondering, play this WAD. It rocks.)

Oddity's rating:

2005-03-22, danhen wrote:

i feel here like at gun-range. and probably feel right. good!

danhen's rating: