the nutty wad - a guide to nutty maps
Map 23
"Schlachthaus"
Rating: 



(Votes: 225)
Author: Cybershark
Music: Philip Glass - "Candyman (Musicbox Theme)" (sequenced by Nico)
How did this one come to be? Hmm... well after playing a Nutty game hosted by Fratley with SKINS.WAD on I remember thinking that the Weredragon corpse looked really cool and it gave me the idea for an animal enclosure so I made some cages. Solid cages. I didn't want them to be like the cages that Milian uses on La Cage aux Folles. And then I got stuck because apart from cages & corpses I really didn't know what I wanted to do with the map, lol.
Finally, a week later I knew what I wanted. Something bigger than my usual maps and not just a one room arena sure, but I wanted a map with real depth of play, atmosphere and where you had to hunt for guns instead of just spawning on them. This map pretty much has a story to go with it too.
Back on Earth UAC had a zoo full of some of the interesting extraterrestrials they'd picked up along their travels. Unfortunately, due to a wave of xenophobia amongst the human race after the incidents on Mars and then back home, the zoo was decommisioned and a tactical unit was sent in to make sure no specimens were left alive.
But did they get all of the monsters?
Some people have said it should be an SP map. I know what they mean, it's kinda like an SP map after the action has happened.
Oh and the name? Well after a particularly bad game I once asked Milian what the German for Slaughterhouse was. Learn something new every day!
Gotta give thanks to Daniel for the Weredragon corpse, the N64(?) Imp corpse & the HL_Demon corpse. again, these are all from his SKINS compliation WAD. if you've never played with SKINS you are mising out.
The other non-standard corpse in the game is the Phobetor (kinda like a Pterodactyl) and it comes from Milian's Biovite WAD (for ZDoom) - Thanks Mili - now go play it if you haven't already!
This map had lotsa initial problems due to server lag. Thankfully I think I've ironed all those problems out now and got the gameplay just right.
Comments:
The map's good--actually, it's very good, with the way the weapons are cleverly hidden away--but the lag here gets rather annoying. And that's unfortunate.
Oddity's rating: 



(nutty29.wad)
You didn't see this in the changelog, but the thing placement's been changed for the better. Plus, a strobe light's been added to the area with the large cages, which adds a sense of stealth...unless your opponent's got the hidden liteamp, of course. The detail here is awesome as well. Definitely worth playing.
good job , shark! maybe a bit large to me, but good
danhen's rating: 



That stealth demon with fast speed makes me scream. It is great idea. good job.
Ak-01's rating: 



